Vexarium Core
Vexarium Core
Game Graphics & Animation

Custom Quote for Your Game Graphics Project

Every project has unique requirements. Whether you need character design, environmental assets, animation sequences, or complete visual development, we build a package around what you actually need. Share your vision and we'll provide a detailed breakdown of deliverables, timeline, and investment.

What influences project scope

Pricing depends on complexity, asset count, style requirements, and revision cycles. These are the primary factors we consider when building your quote.

Asset Complexity

Visual Detail Level

Stylized low-poly models require different resources than photorealistic characters with full facial rigging. We assess polygon count, texture resolution, shader complexity, and animation intricacy.

  • Character mesh density and subdivision
  • Texture map count and resolution
  • Material shader networks
  • Animation bone structure
Deliverable Volume

Asset Quantity

A single hero character costs differently than a set of twenty background NPCs. We scale resources based on how many unique assets your project requires and whether variations can share base models.

  • Unique model count
  • Variant and recolor needs
  • Animation clip library size
  • Environment piece totals
Iteration Cycles

Revision Rounds

Standard packages include two full revision rounds. Projects requiring extensive iteration, multiple stakeholder approvals, or evolving creative direction need additional time allocation.

  • Concept exploration phases
  • Feedback integration cycles
  • Technical optimization passes
  • Platform-specific adjustments

How we build your quote

1

Project Discovery

You share your game concept, target platform, visual references, and technical constraints. We ask about asset types, style direction, and integration requirements to understand scope.

2

Scope Definition

We break down deliverables into specific asset categories with quantity estimates. Each category gets evaluated for complexity, production time, and technical requirements based on your engine and platform.

3

Timeline Mapping

Production phases get scheduled with milestone deliveries. We account for feedback cycles, revision rounds, and any dependencies between asset types that affect delivery sequence.

4

Investment Breakdown

You receive a detailed quote showing cost per deliverable category, payment milestones tied to delivery phases, and options for scaling scope up or down based on budget constraints.

Game asset production workflow showing character modeling stages

Quote components explained

Every quote includes transparent pricing for each production phase. You see exactly what you're paying for and when deliverables arrive.

Concept development covers initial visual exploration, style testing, and reference gathering. This phase establishes the visual language before production begins. You approve direction before we commit resources to full asset creation.

Production costs reflect the actual modeling, texturing, rigging, and animation work. We break this down by asset type so you understand where time investment goes. Complex characters cost more than simple props because they require additional technical setup.

Technical optimization ensures assets perform well in your target engine. This includes LOD creation, texture compression, draw call reduction, and platform-specific adjustments. Mobile builds need different optimization than PC or console.

Integration support covers file format export, documentation, and technical guidance for your development team. We provide clean, organized asset packages with naming conventions that match your pipeline requirements.

Payment structure

Projects are typically split into three payments: 40% upfront to begin concept work, 40% at mid-production when half the assets are delivered, and 20% on final delivery. This protects both parties and keeps production moving smoothly. Adjustments can be made for larger projects with extended timelines.

Fixed packages versus custom quotes

Comparison of different game asset production approaches

Standard Packages

Pre-defined service bundles work well for straightforward projects with typical requirements. You get faster turnaround on quotes and predictable deliverables, but less flexibility in scope adjustment.

Custom Quotes

Built specifically for your project needs. Takes longer to prepare because we evaluate every requirement individually, but results in precise resource allocation and no paying for services you don't need.

Hybrid Approach

Start with a package foundation and customize specific elements. Gives you structure with room for adjustments. Common when core needs fit a standard offering but certain assets require specialized treatment.

Client feedback on our quoting process

The breakdown showed exactly where our budget was going. No hidden costs, no surprises halfway through. We adjusted scope twice during planning and they recalculated everything within a day.

F
Femi Okonkwo
Lead Designer, Indie Studio

They walked us through every line item and explained why certain assets needed more time. Made it easy to prioritize what mattered most when we needed to trim budget. Transparent pricing made decision-making straightforward.

T
Thabo Ndlovu
Producer, Mobile Game Team